Post by :: Pandie :: on Jul 12, 2009 15:47:04 GMT -5
Magic abilities is instantly restricted to the BARE MINIMUM the moment someone enters the Hidden Realm of Tranquility.
The realm is protected by a barrier that ensures all magic is stripped to a minimum to prevent anyone from creating a godmodding character.
This means that each month you are in chat, your magical abilities will grow. An example guideline is found below.
Healing Magic.
First Arrival: You are able to heal people only with the use of potients, creams, and other items. This means that you are unable to do ANY inner magic (Inner Magic being a magical action that does not require the use of props). You will enter Tranquility with the knowledge of how to 'make' medicines or creams that will HELP in the AID of healing.
One Month: You then have the ability to heal MINOR wounds ON YOUR OWN CHARACTER. This means small cuts, scrapes, or sore muscles.
Two Months: You are now able to heal minor wounds on OTHER characters. This means small cuts, scrapes, or sore muscles.
Three Months: You are now able to heal more complicated wounds on YOUR OWN CHARACTER. This means deep cuts, sprains, etc.
Four Months: You are now able to heal more complicated wounds on OTHER characters. This means deep cuts, sprains etc.
Five Months: You are now able to heal ALL wounds on YOUR OWN CHARACTER, no matter the intensity. This means serious cuts that generally need stitches, broken bones.
Six Months: You are now able to heal ALL wounds on OTHER characters, no matter the intensity. This means serious cuts that generally need stitches, broken bones.
Seven Months: You are now able to heal EMOTIONAL or INNER wounds on YOUR OWN CHARACTER. This means anything mental, that concerns the INNER being rather then bodily harm, up to ONCE A DAY. Your character will feel 'tired or worn' slightly after healing someone.
Eight Months: You are now able to heal EMOTIONAL or INNER wounds on OTHER characters. This means anything mental, that concerns the INNER being rather then bodily harm up to ONCE A DAY. Your character will feel 'tired or worn' slightly after healing someone.
Nine Months: Congratulations. You've now reached the Master Healing Abilities level. This means you have been in chat long enough to prove you know the laws, and have built a reputation for your character. Your character can now heal at a master level, thus can heal ANYTHING on up to THREE characters a DAY.
Basic Magic.
First Arrival: You are able to practice magic only with the use of potients, ingredients, and other items. This means that you are unable to do ANY inner magic (Inner Magic being a magical action that does not require the use of props). You will enter Tranquility with the knowledge of how cast simple spells that generate results for YOUR character.
One Month: You are able to practice magic only with the use of potients, ingredients, and other items. This means that you are unable to do ANY inner magic (Inner Magic being a magical action that does not require the use of props). You will now be able to cast simple spells that generate results for ANOTHER character.
Two Months: You are now able to cast more complex spells for YOUR character, WITH the use of ingredients. You still CANNOT cast INNER magic.
Three Months: You are now able to cast more complex spells for ANOTHER character, WITH the use of ingredients. You still CANNOT cast INNER magic.
Four Months: You are now able to cast simple magic without the aid of ingredients that affect ONLY YOUR character.
Five Months: You are now able to cast simple magic without the aid of ingredients that affect ONE other character.
Six Months: You are now able to cast more complicated magic without the aid of ingredients that affect ONLY YOUR character.
Seven Months: You are now able to cast more complicated magic without the aid of ingredients that affect ONE other Character.
Eight Months: You are now able to cast both magic and Inner magic that affects more then one character IN ONE LOCATION. This means, if you cast it in a home, it can only affect those IN THAT HOME. Likewise, if you cast it outdoors, it will only affect those within a 1 block radius.
Nine months: Congratulations, you've now reached Master Magical Abilities. You are now able to cast both magic and Inner magic that affects more then one character OUTSIDE your location. This means if you cast it in a home, it will be able to take effect wherever the person is that the spell is intended for. Likewise, if you cast it in general for outdoors, it will only affect those within that location. This means, if you cast it in the village it will only be able to take notice IN the village. Likewise, if you cast it in the Square, it will only affect rp in the square.
The realm is protected by a barrier that ensures all magic is stripped to a minimum to prevent anyone from creating a godmodding character.
This means that each month you are in chat, your magical abilities will grow. An example guideline is found below.
Healing Magic.
First Arrival: You are able to heal people only with the use of potients, creams, and other items. This means that you are unable to do ANY inner magic (Inner Magic being a magical action that does not require the use of props). You will enter Tranquility with the knowledge of how to 'make' medicines or creams that will HELP in the AID of healing.
One Month: You then have the ability to heal MINOR wounds ON YOUR OWN CHARACTER. This means small cuts, scrapes, or sore muscles.
Two Months: You are now able to heal minor wounds on OTHER characters. This means small cuts, scrapes, or sore muscles.
Three Months: You are now able to heal more complicated wounds on YOUR OWN CHARACTER. This means deep cuts, sprains, etc.
Four Months: You are now able to heal more complicated wounds on OTHER characters. This means deep cuts, sprains etc.
Five Months: You are now able to heal ALL wounds on YOUR OWN CHARACTER, no matter the intensity. This means serious cuts that generally need stitches, broken bones.
Six Months: You are now able to heal ALL wounds on OTHER characters, no matter the intensity. This means serious cuts that generally need stitches, broken bones.
Seven Months: You are now able to heal EMOTIONAL or INNER wounds on YOUR OWN CHARACTER. This means anything mental, that concerns the INNER being rather then bodily harm, up to ONCE A DAY. Your character will feel 'tired or worn' slightly after healing someone.
Eight Months: You are now able to heal EMOTIONAL or INNER wounds on OTHER characters. This means anything mental, that concerns the INNER being rather then bodily harm up to ONCE A DAY. Your character will feel 'tired or worn' slightly after healing someone.
Nine Months: Congratulations. You've now reached the Master Healing Abilities level. This means you have been in chat long enough to prove you know the laws, and have built a reputation for your character. Your character can now heal at a master level, thus can heal ANYTHING on up to THREE characters a DAY.
Basic Magic.
First Arrival: You are able to practice magic only with the use of potients, ingredients, and other items. This means that you are unable to do ANY inner magic (Inner Magic being a magical action that does not require the use of props). You will enter Tranquility with the knowledge of how cast simple spells that generate results for YOUR character.
One Month: You are able to practice magic only with the use of potients, ingredients, and other items. This means that you are unable to do ANY inner magic (Inner Magic being a magical action that does not require the use of props). You will now be able to cast simple spells that generate results for ANOTHER character.
Two Months: You are now able to cast more complex spells for YOUR character, WITH the use of ingredients. You still CANNOT cast INNER magic.
Three Months: You are now able to cast more complex spells for ANOTHER character, WITH the use of ingredients. You still CANNOT cast INNER magic.
Four Months: You are now able to cast simple magic without the aid of ingredients that affect ONLY YOUR character.
Five Months: You are now able to cast simple magic without the aid of ingredients that affect ONE other character.
Six Months: You are now able to cast more complicated magic without the aid of ingredients that affect ONLY YOUR character.
Seven Months: You are now able to cast more complicated magic without the aid of ingredients that affect ONE other Character.
Eight Months: You are now able to cast both magic and Inner magic that affects more then one character IN ONE LOCATION. This means, if you cast it in a home, it can only affect those IN THAT HOME. Likewise, if you cast it outdoors, it will only affect those within a 1 block radius.
Nine months: Congratulations, you've now reached Master Magical Abilities. You are now able to cast both magic and Inner magic that affects more then one character OUTSIDE your location. This means if you cast it in a home, it will be able to take effect wherever the person is that the spell is intended for. Likewise, if you cast it in general for outdoors, it will only affect those within that location. This means, if you cast it in the village it will only be able to take notice IN the village. Likewise, if you cast it in the Square, it will only affect rp in the square.