Post by :: Pandie :: on Jul 11, 2009 20:07:38 GMT -5
General Lycanthrope Abilities
The following powers and abilities are available to all lycanthropes regardless of whether they are a lesser, moderate, or an alpha lycanthrope.
Shifting
All lycanthropes can shift into their beast form. In general, this is a very painful process where tissue and flesh is torn asunder, bones cracked and re-melded, and muscles reshaped. There is both a pure beast form and a half-beast form (which would seem like an actual man-wolf that most think of when they picture a werewolf). Even the regular animal form is much larger than regular beasts of that kind – wererats turn into rats the size of dogs, werewolves turn into wolves the size of small ponies, ect.
For the purposes of this room’s combat system, new lycanthropes (those who are infected but have not yet shifted) are unable to shift; weak lycanthropes require 4 actions to shift; moderate lycanthropes require 3 actions to shift; strong moderates and regular alphas require 2 actions to shift; strong alpha lycanthropes and lycanthrope leaders require 1 action to shift.
Improved Strength
All Lycanthropes upon their first change are gifted with increased and enhanced physical strength. The average lycanthrope can lift a car over their heads or punch right through a wall clear to the other side.
Improved Resilience
Lycans are amazingly resilient, compared to humans. Beatings, gunshot wounds, and blades don't seem to faze them much. Very simply, a lycan can take far more punishment than a human could hope to, and remain vertical and dangerous.
Improved Speed
Lycanthropes are faster than both humans and vampires. They are just simply quicker and better. No mind tricks, natural ability. With this speed comes a natural animalistic grace to their movements. Quick, agile, liquidly graceful. They are so fast that they can appear to be a blur.
Improved Senses
Lycanthropes can hear and smell with crystal clarity at such a heightened state that even the newest werewolf is able to smell fear, lust, and even the small subconscious olfactory scents associated with lying. They may not be able to recognize what it is they are scenting, but its there. Lycanthropes can even sense and smell when another of their kind is near. For group minded animals, they are able to get a scent of pack, pard, or rodere on the newcomer if they're part of the local population and if the shifter themselves is part of that group. Other than the familiar smell of the pack for example, shifters can scent another lycanthrope, but generally they aren’t able to tell the species.
Regeneration
Lycanthropes heal themselves at a very advanced rate in most situations. This enhanced healing comes into play except when it comes to wounds inflicted by silver and lycan/vampire teeth and claws.
Outside of the powers and weaknesses that set the Lycan apart from the other races, there are a few more small differences that are notable. Below you can find these differences, as well as a description of them to better help you in game play. Please remember that these are part of the theme, and are not negotiable.
Longevity
The Lycan, like the Damphyr, age at a slightly slower pace than mortals. This effect, called Longevity, begins only after the Lycan has fully undergone their Becoming (16-18 years of age for women, 18-20 for men). Thus, after puberty, every 2 years ages the Lycan by 1 physical year.
Territorial
Lycan are creatures driven by instinct and animalistic natures. There is only so much of this that they can cover up. Despite their desire to live normal lives (most of the time) there are simply some instincts that are so deeply wired into their psyche that it is completely out of their control. Territorialism is one of these aspects, and is especially potent in the males. This can apply to material items, areas (such as homes or parks), as well as to people who the Lycan feels especially protective of. This is often not exactly rational behavior, and in the cases of people being the object of attention, can result in fear, flattery, or simply the impression of being a creepy overbearing bastard. Either way, the Lycan feels a special sense of entitlement to a person, object, or place, and will do everything in his power to make absolutely sure that everyone knows it. This of course does not mean that another Lycan cannot have the very same opinion for the very same thing, at which point the most powerful Lycan will assert his dominance over the other. This usually leads to very bloody fights and an even more brutal sense of hostility between the two.
Gaze of a Beast
No matter what they do, or how far they run from their true inborn natures, the simple fact is clear. Lycan, regardless of their noble intentions, are at their hearts center, killers, hunters, trackers, and animals. Their eyes expose them for what they truly are. In the face of bright lights their eyes shimmer like that of a wild animals, reflecting eerily against the darkness.
The following powers and abilities are available to all lycanthropes regardless of whether they are a lesser, moderate, or an alpha lycanthrope.
Shifting
All lycanthropes can shift into their beast form. In general, this is a very painful process where tissue and flesh is torn asunder, bones cracked and re-melded, and muscles reshaped. There is both a pure beast form and a half-beast form (which would seem like an actual man-wolf that most think of when they picture a werewolf). Even the regular animal form is much larger than regular beasts of that kind – wererats turn into rats the size of dogs, werewolves turn into wolves the size of small ponies, ect.
For the purposes of this room’s combat system, new lycanthropes (those who are infected but have not yet shifted) are unable to shift; weak lycanthropes require 4 actions to shift; moderate lycanthropes require 3 actions to shift; strong moderates and regular alphas require 2 actions to shift; strong alpha lycanthropes and lycanthrope leaders require 1 action to shift.
Improved Strength
All Lycanthropes upon their first change are gifted with increased and enhanced physical strength. The average lycanthrope can lift a car over their heads or punch right through a wall clear to the other side.
Improved Resilience
Lycans are amazingly resilient, compared to humans. Beatings, gunshot wounds, and blades don't seem to faze them much. Very simply, a lycan can take far more punishment than a human could hope to, and remain vertical and dangerous.
Improved Speed
Lycanthropes are faster than both humans and vampires. They are just simply quicker and better. No mind tricks, natural ability. With this speed comes a natural animalistic grace to their movements. Quick, agile, liquidly graceful. They are so fast that they can appear to be a blur.
Improved Senses
Lycanthropes can hear and smell with crystal clarity at such a heightened state that even the newest werewolf is able to smell fear, lust, and even the small subconscious olfactory scents associated with lying. They may not be able to recognize what it is they are scenting, but its there. Lycanthropes can even sense and smell when another of their kind is near. For group minded animals, they are able to get a scent of pack, pard, or rodere on the newcomer if they're part of the local population and if the shifter themselves is part of that group. Other than the familiar smell of the pack for example, shifters can scent another lycanthrope, but generally they aren’t able to tell the species.
Regeneration
Lycanthropes heal themselves at a very advanced rate in most situations. This enhanced healing comes into play except when it comes to wounds inflicted by silver and lycan/vampire teeth and claws.
Outside of the powers and weaknesses that set the Lycan apart from the other races, there are a few more small differences that are notable. Below you can find these differences, as well as a description of them to better help you in game play. Please remember that these are part of the theme, and are not negotiable.
Longevity
The Lycan, like the Damphyr, age at a slightly slower pace than mortals. This effect, called Longevity, begins only after the Lycan has fully undergone their Becoming (16-18 years of age for women, 18-20 for men). Thus, after puberty, every 2 years ages the Lycan by 1 physical year.
Territorial
Lycan are creatures driven by instinct and animalistic natures. There is only so much of this that they can cover up. Despite their desire to live normal lives (most of the time) there are simply some instincts that are so deeply wired into their psyche that it is completely out of their control. Territorialism is one of these aspects, and is especially potent in the males. This can apply to material items, areas (such as homes or parks), as well as to people who the Lycan feels especially protective of. This is often not exactly rational behavior, and in the cases of people being the object of attention, can result in fear, flattery, or simply the impression of being a creepy overbearing bastard. Either way, the Lycan feels a special sense of entitlement to a person, object, or place, and will do everything in his power to make absolutely sure that everyone knows it. This of course does not mean that another Lycan cannot have the very same opinion for the very same thing, at which point the most powerful Lycan will assert his dominance over the other. This usually leads to very bloody fights and an even more brutal sense of hostility between the two.
Gaze of a Beast
No matter what they do, or how far they run from their true inborn natures, the simple fact is clear. Lycan, regardless of their noble intentions, are at their hearts center, killers, hunters, trackers, and animals. Their eyes expose them for what they truly are. In the face of bright lights their eyes shimmer like that of a wild animals, reflecting eerily against the darkness.